Adbusters, Hula Hula, Sensacional, Ramon Prat, Hula HulaReactive Graphics |
Veronique VienneFresh Dialogue 3. New Voices in Graphic Design |
Ralf Herms, Die Gestalten VerlagRosebud No 3 Blindtext |
Kees BroosPiet Zwart. Typotect |
Margaret HoferThe Games We Played. The Golden Age of Board and Table Games |
Alexander Gelman, Jessie Scanlon, Helen Walters, Alice Twemlow (Eds.)Infiltrate. The Front Lines of the New York Design Scene |
Thimo te Duits (Ed.)The Origin of Things. Sketches, Models, Prototypes |
Paul OuwerkerkDIN 1451: FONT > BOOK, A PROCESS |
Studio MyerscoughMyerscough Caravan |
IntroRadical Album Cover Art. Sampler 3 |
Clare Jacobson, Stefan Sagmeister, Jan Wilker, Hjalti KarlssonKarlssonwilker Inc.'s Tellmewhy. The First 24 Months of a New York Design Company |
Julius Wiedermann, Gisela KozakJapanese Graphics Now! |
Dung Ngo, Eric PfeifferBent Ply |
Nick Crosbie / InflateSerial Books Design 5. I’ll Keep Thinking |
Alexander Payne, James ZematisThe Coffee Table Coffee Table Book |
EGO, Gingko PressEGO 2 – Identity Standards Manual |
EGO, Gingko PressEgo 01 - The Difference Between Telling and Selling |
Rick PoynorNo More Rules. Graphic Design and Postmodernism |
R. Roger RemingtonAmerican Modernism. Graphic Design, 1920-1960 |
Max Hollein, Boris Groys, ao.Dream Factory Communism. The Visual Culture of the Stalin Period |